Dave Dyer's Go Program
First off, it doesn't play yet, and possibly never will. The playing ability
of all existing programs is pathetic, and the world doesn't need another contender
in that class. So, if I ever say it plays, it will be a credible player.
Until then, it doesn't play.
Some additional documents, of interest to programmers
A Java applet that plays perfectly,
for a limited class of Tsumego problem that is known to my shape libray (see
the list of papers below).
It's a general tool for studying an interesting class of tsumego problems.
Go Playing papers
One of the most advanced features of my program is it's ability to score completed games, including automatically
determining which stones are dead. The "rock bottom" of my life and death
algorithm uses a shape library, which
knows a lot about fundamentals of live and dead shapes, but scoring also
depends on using a general problem solver, based on game tree searching techniques.
I've done lots of work on global evaluators.
The results are not encouraging.
Game Library papers
I collect games, both for general reference and as a source of data for the
playing program. At present, this collection consists of over 6,500 professional
games, which I store in a relational database.
I have some fairly elaborate tools for finding games-of-interest in the database,
including a scheme for game signatures
that I hope will be be adopted by all game collections.
I build joseki and fuseki dictionaries,
from this large collection.
Some additional links, I just couldn't resist including
Extra Go commentaries from Bob Terry
(and Nemesis demos)
Experimental, electronic re-issue of American Go Extra
Information how to make go diagrams automatically
invoke a helper application from your web browser
Go around the Ring
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