The “3–D Sculpting” UI is to select from the Andromeda library of 3–D Textures, to control the surface textures (bump maps), and to save and apply presets from the SHORTLIST.
The “3–D Geometry” UI is to control the Surface, Viewpoint, Light Source, Display, and other parameters having to do with 3–D space.
Page
1
2
2
PURCHASE PRODUCT
PHOTOSHOP PLUG–INS
INDESIGN PLUG–INS
